/*
 * Copyright (C) 2012 rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package rpg.entities.ai;

import rpg.Location;
import rpg.entities.LivingEntity;

/**
 *
 * @author rothens
 */
public abstract class AI {

    int animDelay = 5;
    int animState = 0;
    int dir = 0;
    int speed;
    Location nextLoc;
    LivingEntity entity;
    
    public AI(){
        
    }
    
    public AI(LivingEntity e){
        nextLoc = e.getCurrentLocation();
        this.entity = e;
    }

    public abstract boolean tick();

    public int getAnimState() {
        return animState;
    }

    public void setAnimState(int animState) {
        this.animState = animState;
    }

    public int getDir() {
        return dir;
    }

    public void setDir(int dir) {
        this.dir = dir;
    }
    
    

}
